Last Sept. 9, 2005, Prof. Markus Gross, Head of the Computer Graphics Laboratory (http://graphics.ethz.ch) at ETH Zurich, delivered a talk on "Realtime Physics-based Modeling for Computer Games and Digital Entertainment" at the NEC Audio Visual Room. Presenting before more than a hundred undergraduate and graduate Computer Science students, Prof. Gross introduced the mathematics and physics behind computer graphics and provided demonstrations of the modeling of deformations, fractures, collisions and fluid simulations. Prof. Gross was accompanied by Prof. Jurg Nievergelt (also from ETH); both professors were part of a Swiss Summer School on Computing held at De La Salle University's Manila and Canlubang campuses.
(Photos courtesy of BCS student Carlos Lasa)